![]() ![]() ![]() You will have to grow it again to regain access to servers, and restore your hacking speed / effectiveness. ![]() Early-game, you will most likely be missing the loss of your "Hack" stat. for Hacking, Strength, Charisma.) all get reset to 1. Your earned experience will be reset to zero.Except for these functions i could also scourge the source code, i guess. I was thinking of doing this to find formulas for hackTime, hackMoneyGain, growTime, growFactor, etc., i didn't know Wolfram Alpha could do it. One question, how did you do the linear/Taylor approximation using Wolfram Alpha? I'd really appreciate a quick tutorial. Which you can use to calculate the quickest way to get to 150 favor though. That should go much quicker than doing hacking contracts with your formula. sounds like a nice and quick boost to grab before augmenting.)ġ00b$ donated give 225k reputation scalable by 10, so if i calculated correctly, one reputation costs 444444 + 4/9 dollars (444444.4 repeating) and for 2,500,000 reputation for the Red Pill you need 1,111,111,111,111 (1.1t) dollars. (By the way, this shows that 5475 reputation is enough for 10 favor, a 10% boost to reputation gain. I'm sure one could deduce a simple mathematical function from the source code, i've just written this quickly. script version without NetscriptJs is pretty slow, the JS version takes a few seconds. I wrote a script to calculate how much reputation is needed for a target favor level, adapted from Faction.js/getFavorGain: You need about 462,491 reputation to get 150 favor for Daedalus after installing augmentations, which enables donating to that faction to get reputation. The hacking level might even be a speed up factor after augmentation because you gain hacking levels quicker with better augmentations.Īlso, for Daedalus' Red Pill there's a faster way: donations. Though i guess that time is rather negligible. Reduction in required time (after augmenting)Įxcept you seem to not factor in the hacking level and the time to get to your previous hacking level after augmentation. This is because the amount of rep required to increase your favor by 1 because too high. When the required rep is over 100k (almost always), the optimal rep to reach before augmenting is more or less 15% of the rep you require to get the highest augment.Īfter augmenting at the optimal rep, you should not augment anymore to get any favor. You will not even reduce the required time at all. You should never augment to get favor when you need less than 100k rep. UPDATE : I did a bit more math this morning. This is also only based on ONE iteration of augmentation, I think you can save even more time if you do that more than once. When the required rep is very high, this value is not significant compared to the time you save. This equation only holds when you start with 0 favor and does not take into account the time it requires to rejoin the faction. That's because this amount of rep gives you around 193 favor, which cuts the time remaining by a factor around 3. With a Taylor approximation around R = 300,000, we get a linear approximation : r = 300,000 + (R-1.77e6)/6.525.įor The Red Pill with x3.0 Rep at 7.5M (Bitnode-3), the rep to minimize the required time is 1.1M rep, which reduces the required time to get the augment by 60% (even if you restart from 0 rep) ! On my current run, it would amount to save around 54 hours of work. If R is the amount of rep you require, you should augment when your reputation r is the exact solution of R -2.96r - (r+25000)ln( r/25000 + 1)-49011 = 0. Hi guys, ever had to reach a very high reputation to get that sweet augment (The Red Pill, for example), but had to be working for 75 hours to get that rep? I found out there is an optimal value of reputation that will give you enough favor to significantly reduce the time required to get the amount of rep you need. ![]()
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